🐟 0.81 Alpha — Sea and Savannah🐟
⚠️ Work-in-Progress Disclaimer
First things first: we're actively commissioning artists to replace all AI-generated images with fully hand-drawn art. This transition will take time, so visual inconsistencies are expected while the process is ongoing.
To help with this, there’s now a toggle in the settings to switch between:
- Drawn Art – Our new default. Reflects the intended style and tone of the game.
- AI Art – Still available for those who prefer it. It’s often more detailed and consistent for now, and we recognize its place in the project’s history.
We do not plan to remove AI-generated art entirely. Some players prefer it, and we want to honor the journey this project has taken — but from this update forward, Drawn Art will be the default setting.
As always, nothing in this build is final, and your feedback continues to shape the game’s direction.
With that out of the way, here are the patch notes:
🎨 Drawn Art Progress
We're gradually phasing in fully drawn art. Here's what’s currently in the game and what’s in the works:
Completed Art:
- Fox (Breast Expansion) – 6 images
- Wolf (Muscle Growth) – 5 images
- Shark (Breast Expansion) – 3 images
- Cow (Breast Expansion) - 2 Images
In Progress:
- Cow (Breast Expansion) – 13 images
- Fox (Breast Expansion) – 9 more images
- Wolf (Muscle Growth) – 10 more images
- Shark (Breast Expansion) – 12 more images
Expect updates as more sets are completed and added over time.
🐞 Bug Fixes
- Fixed numerous issues, including a major one where large numbers of fights on the same save file would cause massive save file bloat (and not in a fun way).
- Other minor stability and performance improvements.
🌿 New Gathering Skill: Foraging
- Search the wilds for edible resources that don’t run away.
- Occasionally, you’ll find rare or unusual ingredients — if luck’s on your side.
🍳 New Crafting Skill: Cooking
- Use ingredients to prepare food with a variety of effects.
- Add boosters to modify meals — some simple, some complex... and some probably just bad ideas.
- Experiment freely. Some of the best combos might be hidden behind the worst mistakes.
🏗️ New Crafting Skill: Construction
- Build permanent upgrades using gathered materials — finally, a use for all that stone you’ve hoarded.
- Includes structures that generate passive XP and bonus Gold over time.
⚔️ New Combat Mechanics: Multiple Enemies
- Certain encounters now include sequential or supporting enemies who can complicate a fight just by showing up.
- New skills and effects directly interact with this system — you’ll need to adapt.
🌍 New Zone: The Savannahs of Phanelyn
- Explore a harsh, sun-scorched land where nomadic tribes follow a colossal divine elephant across the plains.
- Unique culture, environment, and gameplay challenges.
👹 New Enemies
- Hera’s Company: Ruthless mercenaries for hire
- Vagabonds: Drifters and opportunists of the open scrublands
- Watering Hole Inhabitants: Local fauna and flora that do not like visitors
🛡️ New Equipment
- Many new weapons and items now drop from enemies.
- Several feature unique skills that can radically change your combat style.
🌀 New Combat Skills & Status Effects
- Dozens of new skills added, along with a variety of new status effects.
- Some are familiar (e.g., Silence), others... less so. (What exactly does Space Shortening do?)
🧑🤝🧑 New NPCs
- Meet the business-savvy matron of the Guildhall.
- Trade goods with a sharp-tongued vampire running the trading post.
- ...and many others with their own stories and secrets.
📝 Final Notes
This update lays the groundwork for even more systems and content coming soon. Thanks for sticking with us as the game evolves — and as always, your feedback helps shape the future.
Special Thanks Big shoutout to our amazing Discord community for all your feedback and support — we love hearing your thoughts and ideas! Also, a huge thank you to all our Patreon supporters. Your contributions make these updates possible, and we couldn’t do this without you. You rock! 🌟
To celebrate the launch of this new zone, use the new redeemable code: PHANELYN in the game! (be sure to use it on 0.81)
Future Codes Stay tuned for more codes — we’ll be posting them on our Discord or on our website.
Get Furry Chronicles: The Beginning
Furry Chronicles: The Beginning
A furry visual novel with rpg mechanics, breast expansion, fmg, wg and futa. Level up your furries!
Status | In development |
Author | Growth Guru |
Genre | Visual Novel |
Tags | Adult, AI Generated, breast-expansion, Erotic, fmg, Furry, futa, NSFW, weight-gain |
Languages | English |
Accessibility | One button |
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- Alpha 0.654 - Fixes61 days ago
- Alpha 0.65 - Weapons, Skills and More!62 days ago
- Alpha 0.62 - New Enemies!68 days ago
- Alpha 0.61 - Danger Time!69 days ago
- Alpha 0.6 - Prologue and more goodies!70 days ago
- Alpha 0.55: Inventory out of combat + other goodies76 days ago
- Alpha 0.5 - Fishing Skill, Shark Furry and More!78 days ago
- Alpha 0.45 - Banking, Codes and more!82 days ago
Comments
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Liking the update, Have a few bugs for you.
Bulwark entry says you need 40 for the description, but you need 50
Sniper entry has [Cow_Name} in the description.
When building you house if you place material on the grid before opening the blueprint you lose the materials.
Danger fish applies to Phanelyn Enemies making them stronger but does not lower the counter.
I also think the encounter RNG might needs some tweaking. The rare enemies are too rare. I could probably grind battle for a full 12 hours and not get them filled out for Phanelyn. played for a solid 2 hours and only saw 1 spacebender/captain.
Keep up the good work. I was looking forward to this update.
Hi! some of those bugs have been fixed in 0.8116! thanks for the detailed bug report <3
nice more thing to do :3
<3
damn if only I didn’t accidentally delete my save