Alpha 0.4 - Quests, Bosses and a new Furry!
We’d like to take a moment to express our sincere gratitude to our amazing patrons and discord members for their continued support, as well as to everyone who has provided valuable feedback and reported bugs. Your contributions are invaluable and help us improve the game. Thank you for being an essential part of this journey!
Key Updates and Features:
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Map Improvements: The map’s font has been enlarged for better readability, and a hover effect has been added to highlight key areas, providing a more intuitive experience.
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Sasha’s Store Revamp: We’ve redesigned Sasha’s store to offer a wider variety of items and improved functionality, making your shopping experience much more enjoyable.
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Bunny’s Store Update: Bunny’s store now buys all types of fish, giving you more flexibility when selling your catch.
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Combat and Furry Updates:
- You can now see the current boosts your furry has during combat, allowing for better decision-making in battles.
- A bug that caused Furry’s boosts to stack incorrectly between different fights has been fixed, ensuring smoother combat mechanics.
- Fixed an issue that prevented furries from being stored correctly when left at home.
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New Wolf Furry: We’ve added a new Wolf Furry, available with three unique paths: FMG, WG, and BE. This opens up new strategic options for your team.
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Leveling and Progression:
- The maximum level cap has been increased to 100, and enemy levels across zones have been balanced. For example, enemies in the Forest zone now range from level 1-10.
- The leveling-up animation has been slowed down for a more immersive and rewarding progression experience.
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HP and Boost Fixes:
- A bug that set your HP to 1 after applying an HP boost has been resolved.
- The back button has been locked during combat to prevent accidental exits, ensuring a more seamless experience.
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Quest System Overhaul: We’ve revamped the quest system to make your journey even more engaging. New quests have been introduced to keep the adventure exciting and challenging:
- Master the Basics (The foundation of your journey)
- Trouble in the Alley (Unlocks after completing Master the Basics)
- Beach Cleanup (Unlocks after completing Trouble in the Alley)
- The Nightshade Clan (Unlocks after completing Beach Cleanup) - This is where you’ll unlock the Wolf Furry!
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New Enemies and Challenges:
- A new enemy, the Deer Guardian, now appears in the Forest after you’ve hunted too many deer. Prepare for a challenging encounter.
- The first boss fight has been added—gear up for a tough but rewarding battle.
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Golden Fish: A rare Golden Fish has been introduced, rewarding players with double the money for 80 gold coins. It’s a valuable resource to add to your collection.
Once again, we extend our deepest thanks to all of our patrons and players who have shared feedback, reported bugs, and supported the development of the game. Your involvement continues to help shape the future of this project, and we are committed to providing a better gaming experience with each update.
Files
Get Furry Chronicles: The Beginning
Furry Chronicles: The Beginning
A furry visual novel with rpg mechanics, breast expansion, fmg and wg. Level up your furries!
Status | In development |
Author | Growth Guru |
Genre | Visual Novel |
Tags | Adult, AI Generated, breast-expansion, Erotic, fmg, Furry, NSFW, sex, weight-gain |
Languages | English |
Accessibility | One button |
More posts
- Alpha 0.6 - Prologue and more goodies!6 hours ago
- Alpha 0.55: Inventory out of combat + other goodies6 days ago
- Alpha 0.5 - Fishing Skill, Shark Furry and More!8 days ago
- Alpha 0.45 - Banking, Codes and more!12 days ago
- Alpha 0.3 - New Features and Weight Gain!16 days ago
- Alpha 0.2517 days ago
- Alpha 0.218 days ago
Comments
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Pretty neat update. Haven't beaten the wolf boss yet, but here's a couple of notes when it comes to this update and beyond:
I think that's all for now? I might make an additional post after beating the wolf boss and unlocking the wolf-girl. We'll see.
Cheers!
Alright, I'm back, beaten the boss, unlocked the new girl, here's some extra things to consider or forgot to mention:
1. The new girl's skill is pretty good, pairs well with the WG path that I have chosen for her right now (I mean, if you highlight this path on the title screen it's almost as if you were obliged to try it out ;))
2. Update on the chibi portraits issue: they do in fact show up, but on level 50. I think you must have made it so that the game simply checks if the current character level is divisible by the appropriate growth stage - so stage 1 on level 1, stage 5 on level 25, stage 10 on level 50. The thing is it doesn't work that way if the growth stage increases every fifth level, see the table below:
3. Another thing about saving, that I forgot to mention, it looks like on loading it doesn't load the scene you saved at, but the scene before, so if you saved at the forest (for example) after being home, after loading you will start back home, rather than at the forest, unless you start doing some trickery, like saving at the fishing scene, so that you may load at the forest.
4. Finally, getting to the final levels is absolute grind (go figure) which is compounded by the relative uselessness of the sandwich at the later stages of the game - not only does it heal too little to be useful as a healing item in the wolf's den encounters (or some higher level beach ones for that matter), its' XP boost is so small per single item (in comparison to the XP granted by defeating enemies so that the boost may be substantial), that you have to basically do what I did, which is buying them in great amounts, fighting in the forest, and then spending multiple turns eating sandwiches to get that bonus. This I think, highlights 2 things. One, is the lack of stronger healing / XP boosting items after the sandwich. The second, is the lack of an ability to use items outside of combat. The former is obvious to solve: appropriate items need to be added. The latter is also simple, an ability to use items out of combat should definitely be considered for future updates, preferably with the ability to use more than one of a single item type at once. This could be part of the the whole inventory overview idea mentioned in my previous post.
I think that's all for this update right now, cheers!
How do you unlock the third furry? Do you need to beat the game? That feels counterproductive.
Yeah, you need to finish the nightshade quest given to you in the wolves' den, and the third furry girl is then unlocked as a reward. If you haven't done it already, as a tip I'd recommend leveling your furries to at least lvl 52 to make the wolf boss battle easier, since she has 2 phases, of which the second is much tankier than the previous AND she is immune to stuns.